Tuesday, October 27, 2015

All about Java Programming Language



Java (programming language)


"Java language" redirects here. For the natural language from the Indonesian island of Java, see Javanese language.
Not to be confused with JavaScript.


First appeared
1995; 20 years ago
Java Standard Edition 8 Update 65 (1.8.0_65) / October 20, 2015; 5 days ago
Java Standard Edition 9 Early Access b85 (1.9.0-ea-b85) / September 28, 2015; 27 days ago
Implementation language
C and C++
Cross-platform (multi-platform)
.java , .class, .jar
Website
Influenced by
Influenced
Java is a general-purpose computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible. It is intended to let application developers "write once, run anywhere" (WORA),meaning that compiled Java code can run on all platforms that support Java without the need for recompilation. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of computer architecture. As of 2015, Java is one of the most popular programming languages in use, particularly for client-server web applications, with a reported 9 million developers.[citation needed] Java was originally developed by James Gosling at Sun Microsystems (which has since been acquired by Oracle Corporation) and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++, but it has fewer low-level facilities than either of them.
The original and reference implementation Java compilers, virtual machines, and class libraries were originally released by Sun under proprietary licences. As of May 2007, in compliance with the specifications of the Java Community Process, Sun relicensed most of its Java technologies under the GNU General Public License. Others have also developed alternative implementations of these Sun technologies, such as the GNU Compiler for Java (bytecode compiler), GNU Classpath (standard libraries), and IcedTea-Web (browser plugin for applets).
The latest version is Java 8, the only supported version, currently.
Contents
History

Duke, the Java mascot
James Gosling, the creator of Java (2008)
The TIOBE programming language popularity index graph from 2002 to 2015. Over the course of a decade Java (blue) and C (black) competing for the top position.
James Gosling, Mike Sheridan, and Patrick Naughton initiated the Java language project in June 1991.[19] Java was originally designed for interactive television, but it was too advanced for the digital cable television industry at the time. The language was initially called Oak after an oak tree that stood outside Gosling's office. Later the project went by the name Green and was finally
renamed Java, from Java coffee. Gosling designed Java with a C/C++-style syntax that system and application programmers would find familiar.
Sun Microsystems released the first public implementation as Java 1.0 in 1995. It promised "Write Once, Run Anywhere" (WORA), providing no-cost run-times on popular platforms. Fairly secure and featuring configurable security, it allowed network- and file-access restrictions. Major web browsers soon incorporated the ability to run Java applets within web pages, and Java quickly became popular. The Java 1.0 compiler was re-written in Java by Arthur van Hoff to comply strictly with the Java 1.0 language specification.[23] With the advent of Java 2 (released initially as J2SE 1.2 in December 1998 – 1999), new versions had multiple configurations built for different types of platforms. J2EE included technologies and APIs for enterprise applications typically run in server environments, while J2ME featured APIs optimized for mobile applications. The desktop version was renamed J2SE. In 2006, for marketing purposes, Sun renamed new J2 versions as Java EE, Java ME, and Java SE, respectively.
In 1997, Sun Microsystems approached the ISO/IEC JTC 1 standards body and later the Ecma International to formalize Java, but it soon withdrew from the process.[24][25][26] Java remains a de facto standard, controlled through the Java Community Process. At one time, Sun made most of its Java implementations available without charge, despite their proprietary software status. Sun generated revenue from Java through the selling of licenses for specialized products such as the Java Enterprise System.
On November 13, 2006, Sun released much of Java as free and open-source software, (FOSS), under the terms of the GNU General Public License (GPL). On May 8, 2007, Sun finished the process, making all of Java's core code available under free software/open-source distribution terms, aside from a small portion of code to which Sun did not hold the copyright.
Sun's vice-president Rich Green said that Sun's ideal role with regard to Java was as an "evangelist". Following Oracle Corporation's acquisition of Sun Microsystems in 2009–10, Oracle has described itself as the "steward of Java technology with a relentless commitment to fostering a community of participation and transparency". This did not prevent Oracle from filing a lawsuit against Google shortly after that for using Java inside the Android SDK (see Google section below). Java software runs on everything from laptops to data centers, game consoles to scientific supercomputers. On April 2, 2010, James Gosling resigned from Oracle.
Principles
There were five primary goals in the creation of the Java language:
  1. It must be "simple, object-oriented, and familiar".
  2. It must be "robust and secure".
  3. It must be "architecture-neutral and portable".
  4. It must execute with "high performance".
  5. It must be "interpreted, threaded, and dynamic".
Versions
Main article: Java version history
Currently only Java 8 is supported ("publicly"). Major release versions of Java, along with their release dates:
  • JDK 1.0 (January 21, 1996)
  • JDK 1.1 (February 19, 1997)
  • J2SE 1.2 (December 8, 1998)
  • J2SE 1.3 (May 8, 2000)
  • J2SE 1.4 (February 6, 2002)
  • J2SE 5.0 (September 30, 2004)
  • Java SE 6 (December 11, 2006)
  • Java SE 7 (July 28, 2011)
  • Java SE 8 (March 18, 2014)
Practices
Java platform
Java Control Panel, version 7
One design goal of Java is portability, which means that programs written for the Java platform must run similarly on any combination of hardware and operating system with adequate runtime support. This is achieved by compiling the Java language code to an intermediate representation called Java bytecode, instead of directly to architecture-specific machine code. Java bytecode instructions are analogous to machine code, but they are intended to be executed by a virtual machine (VM) written specifically for the host hardware. End users commonly use a Java Runtime Environment (JRE) installed on their own machine for standalone Java applications, or in a web browser for Java applets.
Standard libraries provide a generic way to access host-specific features such as graphics, threading, and networking.
The use of universal bytecode makes porting simple. However, the overhead of interpreting bytecode into machine instructions makes interpreted programs almost always run more slowly than native executables. However, just-in-time (JIT) compilers that compile bytecodes to machine code during runtime were introduced from an early stage. Java itself is platform-independent, and is adapted to the particular platform it is to run on by a Java virtual machine for it, which translates the Java bytecode into the platform's machine language.[33]
Implementations
Oracle Corporation is the current owner of the official implementation of the Java SE platform, following their acquisition of Sun Microsystems on January 27, 2010. This implementation is based on the original implementation of Java by Sun. The Oracle implementation is available for Microsoft Windows (still works for XP, while only later versions currently "publicly" supported), Mac OS X, Linux and Solaris. Because Java lacks any formal standardization recognized by Ecma International, ISO/IEC, ANSI, or other third-party standards organization, the Oracle implementation is the de facto standard.
The Oracle implementation is packaged into two different distributions: The Java Runtime Environment (JRE) which contains the parts of the Java SE platform required to run Java programs and is intended for end users, and the Java Development Kit (JDK), which is intended for software developers and includes development tools such as the Java compiler, Javadoc, Jar, and a debugger.
OpenJDK is another notable Java SE implementation that is licensed under the GNU GPL. The implementation started when Sun began releasing the Java source code under the GPL. As of Java SE 7, OpenJDK is the official Java reference implementation.
The goal of Java is to make all implementations of Java compatible. Historically, Sun's trademark license for usage of the Java brand insists that all implementations be "compatible". This resulted in a legal dispute with Microsoft after Sun claimed that the Microsoft implementation did not support RMI or JNI and had added platform-specific features of their own. Sun sued in 1997, and in 2001 won a settlement of US$20 million, as well as a court order enforcing the terms of the license from Sun. As a result, Microsoft no longer ships Java with Windows.
Platform-independent Java is essential to Java EE, and an even more rigorous validation is required to certify an implementation. This environment enables portable server-side applications.
Performance
Main article: Java performance
Programs written in Java have a reputation for being slower and requiring more memory than those written in C++. However, Java programs' execution speed improved significantly with the introduction of just-in-time compilation in 1997/1998 for Java 1.1, the addition of language features supporting better code analysis (such as inner classes, the StringBuilder class, optional assertions, etc.), and optimizations in the Java virtual machine, such as HotSpot becoming the default for Sun's JVM in 2000.
Some platforms offer direct hardware support for Java; there are microcontrollers that can run Java in hardware instead of a software Java virtual machine, and ARM based processors can have hardware support for executing Java bytecode through their Jazelle option (while its support is mostly dropped in current implementations of ARM).
Automatic memory management
Java uses an automatic garbage collector to manage memory in the object lifecycle. The programmer determines when objects are created, and the Java runtime is responsible for recovering the memory once objects are no longer in use. Once no references to an object remain, the unreachable memory becomes eligible to be freed automatically by the garbage collector. Something similar to a memory leak may still occur if a programmer's code holds a reference to an object that is no longer needed, typically when objects that are no longer needed are stored in containers that are still in use. If methods for a nonexistent object are called, a "null pointer exception" is thrown.
One of the ideas behind Java's automatic memory management model is that programmers can be spared the burden of having to perform manual memory management. In some languages, memory for the creation of objects is implicitly allocated on the stack, or explicitly allocated and deallocated from the heap. In the latter case the responsibility of managing memory resides with the programmer. If the program does not deallocate an object, a memory leak occurs. If the program attempts to access or deallocate memory that has already been deallocated, the result is undefined and difficult to predict, and the program is likely to become unstable and/or crash. This can be partially remedied by the use of smart pointers, but these add overhead and complexity. Note that garbage collection does not prevent "logical" memory leaks, i.e., those where the memory is still referenced but never used.
Garbage collection may happen at any time. Ideally, it will occur when a program is idle. It is guaranteed to be triggered if there is insufficient free memory on the heap to allocate a new object; this can cause a program to stall momentarily. Explicit memory management is not possible in Java.
Java does not support C/C++ style pointer arithmetic, where object addresses and unsigned integers (usually long integers) can be used interchangeably. This allows the garbage collector to relocate referenced objects and ensures type safety and security.
As in C++ and some other object-oriented languages, variables of Java's primitive data types are not objects. Values of primitive types are either stored directly in fields (for objects) or on the stack (for methods) rather than on the heap, as is commonly true for objects (but see escape analysis). This was a conscious decision by Java's designers for performance reasons. Because of this, Java was not considered to be a pure object-oriented programming language. However, as of Java 5.0, autoboxing enables programmers to proceed as if primitive types were instances of their wrapper class.
Java contains multiple types of garbage collectors. By default,[citation needed] HotSpot uses the parallel scavenge garbage collector. However, there are also several other garbage collectors that can be used to manage the heap. For 90% of applications in Java, the Concurrent Mark-Sweep garbage collector is sufficient. Oracle aims to replace CMS with the Garbage-first collector (G1).
Syntax
Main article: Java syntax
The syntax of Java is largely influenced by C++. Unlike C++, which combines the syntax for structured, generic, and object-oriented programming, Java was built almost exclusively as an object-oriented language. All code is written inside classes, and every data item is an object, with the exception of the primitive data types, i.e. integers, floating-point numbers, boolean values, and characters, which are not objects for performance reasons. Java reuses some popular aspects of C++ (such as printf() method).
Unlike C++, Java does not support operator overloading or multiple inheritance for classes, though multiple inheritance is supported for interfaces. This simplifies the language and aids in preventing potential errors and anti-pattern design.
Java uses comments similar to those of C++. There are three different styles of comments: a single line style marked with two slashes (//), a multiple line style opened with /* and closed with */, and the Javadoc commenting style opened with /** and closed with */. The Javadoc style of commenting allows the user to run the Javadoc executable to create documentation for the program.
Example:
// This is an example of a single line comment using two slashes

/* This is an example of a multiple line comment using the slash and asterisk.
 This type of comment can be used to hold a lot of information or deactivate
 code, but it is very important to remember to close the comment. */

package fibsandlies;
import java.util.HashMap;

/**
 * This is an example of a Javadoc comment; Javadoc can compile documentation
 * from this text. Javadoc comments must immediately precede the class, method, or field being documented.
 */
public class FibCalculator extends Fibonacci implements Calculator {
    private static Map<Integer, Integer> memoized = new HashMap<Integer, Integer>();

    /*
     * The main method written as follows is used by the JVM as a starting point for the program.
     */
    public static void main(String[] args) {
        memoized.put(1, 1);
        memoized.put(2, 1);
        System.out.println(fibonacci(12)); //Get the 12th Fibonacci number and print to console
    }

    /**
     * An example of a method written in Java, wrapped in a class.
     * Given a non-negative number FIBINDEX, returns
     * the Nth Fibonacci number, where N equals FIBINDEX.
     * @param fibIndex The index of the Fibonacci number
     * @return The Fibonacci number
     */
    public static int fibonacci(int fibIndex) {
        if (memoized.containsKey(fibIndex)) {
            return memoized.get(fibIndex);
        } else {
            int answer = fibonacci(fibIndex - 1) + fibonacci(fibIndex - 2);
            memoized.put(fibIndex, answer);
            return answer;
        }
    }
}
Examples
"Hello, world" program
The traditional "Hello, world!" program can be written in Java as:
class HelloWorldApp {
    public static void main(String[] args) {
        System.out.println("Hello World!"); // Prints the string to the console.
    }
}
Source files must be named after the public class they contain, appending the suffix .java, for example, HelloWorldApp.java. It must first be compiled into bytecode, using a Java compiler, producing a file named HelloWorldApp.class. Only then can it be executed, or "launched". The Java source file may only contain one public class, but it can contain multiple classes with other than public access and any number of public inner classes. When the source file contains multiple classes, make one class "public" and name the source file with that public class name.
A class that is not declared public may be stored in any .java file. The compiler will generate a class file for each class defined in the source file. The name of the class file is the name of the class, with .class appended. For class file generation, anonymous classes are treated as if their name were the concatenation of the name of their enclosing class, a $, and an integer.
The keyword public denotes that a method can be called from code in other classes, or that a class may be used by classes outside the class hierarchy. The class hierarchy is related to the name of the directory in which the .java file is located. This is called an access level modifier. Other access level modifiers include the keywords private , and protected.
The keyword static in front of a method indicates a static method, which is associated only with the class and not with any specific instance of that class. Only static methods can be invoked without a reference to an object. Static methods cannot access any class members that are not also static. Methods that are not designated static are instance methods, and require a specific instance of a class to operate.
The keyword void indicates that the main method does not return any value to the caller. If a Java program is to exit with an error code, it must call System.exit() explicitly.
The method name "main" is not a keyword in the Java language. It is simply the name of the method the Java launcher calls to pass control to the program. Java classes that run in managed environments such as applets and Enterprise JavaBeans do not use or need a main() method. A Java program may contain multiple classes that have main methods, which means that the VM needs to be explicitly told which class to launch from.
The main method must accept an array of String objects. By convention, it is referenced as args although any other legal identifier name can be used. Since Java 5, the main method can also use variable arguments, in the form of public static void main(String... args), allowing the main method to be invoked with an arbitrary number of String arguments. The effect of this alternate declaration is semantically identical (the args parameter is still an array of String objects), but it allows an alternative syntax for creating and passing the array.
The Java launcher launches Java by loading a given class (specified on the command line or as an attribute in a JAR) and starting its public static void main(String[]) method. Stand-alone programs must declare this method explicitly. The String[] args parameter is an array of String objects containing any arguments passed to the class. The parameters to main are often passed by means of a command line.
Printing is part of a Java standard library: The System class defines a public static field called out. The out object is an instance of the PrintStream class and provides many methods for printing data to standard out, including println(String) which also appends a new line to the passed string.
The string "Hello World!" is automatically converted to a String object by the compiler.
Comprehensive example



// OddEven.java
import javax.swing.JOptionPane;

public class OddEven {

    private int userInput; // a whole number("int" means integer)

    /**
     * This is the constructor method. It gets called when an object of the OddEven type
     * is being created.
     */
    public OddEven() {
        /*
         * In most Java programs constructors can initialize objects with default values, or create
         * other objects that this object might use to perform its functions. In some Java programs, the
         * constructor may simply be an empty function if nothing needs to be initialized prior to the
         * functioning of the object. In this program's case, an empty constructor would suffice.
         * A constructor must exist; however, if the user doesn't put one in then the compiler
         * will create an empty one.
         */
    }

    /**
     * This is the main method. It gets called when this class is run through a Java interpreter.
     * @param args command line arguments (unused)
     */
    public static void main(final String[] args) {
       /*
        * This line of code creates a new instance of this class called "number" (also known as an
        * Object) and initializes it by calling the constructor. The next line of code calls
        * the "showDialog()" method, which brings up a prompt to ask you for a number.
        */
       OddEven number = new OddEven();
       number.showDialog();
    }

    public void showDialog() {
        /*
         * "try" makes sure nothing goes wrong. If something does,
         * the interpreter skips to "catch" to see what it should do.
         */
        try {
            /*
             * The code below brings up a JOptionPane, which is a dialog box
             * The String returned by the "showInputDialog()" method is converted into
             * an integer, making the program treat it as a number instead of a word.
             * After that, this method calls a second method, calculate() that will
             * display either "Even" or "Odd."
             */
            userInput = Integer.parseInt(JOptionPane.showInputDialog("Please enter a number."));
            calculate();
        } catch (final NumberFormatException e) {
            /*
             * Getting in the catch block means that there was a problem with the format of
             * the number. Probably some letters were typed in instead of a number.
             */
            System.err.println("ERROR: Invalid input. Please type in a numerical value.");
        }
    }

    /**
     * When this gets called, it sends a message to the interpreter.
     * The interpreter usually shows it on the command prompt (For Windows users)
     * or the terminal (For *nix users).(Assuming it's open)
     */
    private void calculate() {
        if ((userInput % 2) == 0) {
            JOptionPane.showMessageDialog(null, "Even");
        } else {
            JOptionPane.showMessageDialog(null, "Odd");
        }
    }
}
  • The import statement imports the JOptionPane class from the javax.swing package.
  • The OddEven class declares a single private field of type int named userInput. Every instance of the OddEven class has its own copy of the userInput field. The private declaration means that no other class can access (read or write) the userInput field.
  • OddEven() is a public constructor. Constructors have the same name as the enclosing class they are declared in, and unlike a method, have no return type. A constructor is used to initialize an object that is a newly created instance of the class.
  • The calculate() method is declared without the static keyword. This means that the method is invoked using a specific instance of the OddEven class. (The reference used to invoke the method is passed as an undeclared parameter of type OddEven named this.) The method tests the expression userInput % 2 == 0 using the if keyword to see if the remainder of dividing the userInput field belonging to the instance of the class by two is zero. If this expression is true, then it prints Even; if this expression is false it prints Odd. (The calculate method can be equivalently accessed as this.calculate and the userInput field can be equivalently accessed as this.userInput, which both explicitly use the undeclared this parameter.)
  • OddEven number = new OddEven(); declares a local object reference variable in the main method named number. This variable can hold a reference to an object of type OddEven. The declaration initializes number by first creating an instance of the OddEven class, using the new keyword and the OddEven() constructor, and then assigning this instance to the variable.
  • The statement number.showDialog(); calls the calculate method. The instance of OddEven object referenced by the number local variable is used to invoke the method and passed as the undeclared this parameter to the calculate method.
  • userInput = Integer.parseInt(JOptionPane.showInputDialog("Please Enter A Number")); is a statement that converts the type of String to the primitive data type int by using a utility function in the primitive wrapper class Integer.
Special classes


Applet
Main article: Java applet
Java applets are programs that are embedded in other applications, typically in a Web page displayed in a web browser.
// Hello.java
import javax.swing.JApplet;
import java.awt.Graphics;

public class Hello extends JApplet {
    public void paintComponent(final Graphics g) {
        g.drawString("Hello, world!", 65, 95);
    }
}
The import statements direct the Java compiler to include the javax.swing.JApplet and java.awt.Graphics classes in the compilation. The import statement allows these classes to be referenced in the source code using the simple class name (i.e. JApplet) instead of the fully qualified class name (FQCN, i.e. javax.swing.JApplet).
The Hello class extends (subclasses) the JApplet (Java Applet) class; the JApplet class provides the framework for the host application to display and control the lifecycle of the applet. The JApplet class is a JComponent (Java Graphical Component) which provides the applet with the capability to display a graphical user interface (GUI) and respond to user events.
The Hello class overrides the paintComponent(Graphics) method (additionally indicated with the annotation, supported as of JDK 1.5, Override) inherited from the Container superclass to provide the code to display the applet. The paintComponent() method is passed a Graphics object that contains the graphic context used to display the applet. The paintComponent() method calls the graphic context drawString(String, int, int) method to display the "Hello, world!" string at a pixel offset of (65, 95) from the upper-left corner in the applet's display.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<!-- Hello.html -->
<html>
    <head>
        <title>Hello World Applet</title>
    </head>
    <body>
        <applet code="Hello.class" width="200" height="200">
        </applet>
    </body>
</html>
An applet is placed in an HTML document using the <applet> HTML element. The applet tag has three attributes set: code="Hello" specifies the name of the JApplet class and width="200" height="200" sets the pixel width and height of the applet. Applets may also be embedded in HTML using either the object or embed element, although support for these elements by web browsers is inconsistent. However, the applet tag is deprecated, so the object tag is preferred where supported.
The host application, typically a Web browser, instantiates the Hello applet and creates an AppletContext for the applet. Once the applet has initialized itself, it is added to the AWT display hierarchy. The paintComponent() method is called by the AWT event dispatching thread whenever the display needs the applet to draw itself.
Servlet
Main article: Java Servlet
Java Servlet technology provides Web developers with a simple, consistent mechanism for extending the functionality of a Web server and for accessing existing business systems. Servlets are server-side Java EE components that generate responses (typically HTML pages) to requests (typically HTTP requests) from clients. A servlet can almost be thought of as an applet that runs on the server side—without a face.
// Hello.java
import java.io.*;
import javax.servlet.*;

public class Hello extends GenericServlet {
    public void service(final ServletRequest request, final ServletResponse response)
    throws ServletException, IOException {
        response.setContentType("text/html");
        final PrintWriter pw = response.getWriter();
        try {
            pw.println("Hello, world!");
        } finally {
            pw.close();
        }
    }
}
The import statements direct the Java compiler to include all the public classes and interfaces from the java.io and javax.servlet packages in the compilation. Packages make Java well suited for large scale applications.
The Hello class extends the GenericServlet class; the GenericServlet class provides the interface for the server to forward requests to the servlet and control the servlet's lifecycle.
The Hello class overrides the service(ServletRequest, ServletResponse) method defined by the Servlet interface to provide the code for the service request handler. The service() method is passed: a ServletRequest object that contains the request from the client and a ServletResponse object used to create the response returned to the client. The service() method declares that it throws the exceptions ServletException and IOException if a problem prevents it from responding to the request.
The setContentType(String) method in the response object is called to set the MIME content type of the returned data to "text/html". The getWriter() method in the response returns a PrintWriter object that is used to write the data that is sent to the client. The println(String) method is called to write the "Hello, world!" string to the response and then the close() method is called to close the print writer, which causes the data that has been written to the stream to be returned to the client.
JavaServer Pages
Main article: JavaServer Pages
JavaServer Pages (JSP) are server-side Java EE components that generate responses, typically HTML pages, to HTTP requests from clients. JSPs embed Java code in an HTML page by using the special delimiters <% and %>. A JSP is compiled to a Java servlet, a Java application in its own right, the first time it is accessed. After that, the generated servlet creates the response.
Swing application
Main article: Swing (Java)
Swing is a graphical user interface library for the Java SE platform. It is possible to specify a different look and feel through the pluggable look and feel system of Swing. Clones of Windows, GTK+ and Motif are supplied by Sun. Apple also provides an Aqua look and feel for Mac OS X. Where prior implementations of these looks and feels may have been considered lacking, Swing in Java SE 6 addresses this problem by using more native GUI widget drawing routines of the underlying platforms.
This example Swing application creates a single window with "Hello, world!" inside:
// Hello.java (Java SE 5)
import javax.swing.*;

public class Hello extends JFrame {
    public Hello() {
        super("hello");
        super.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        super.add(new JLabel("Hello, world!"));
        super.pack();
        super.setVisible(true);
    }

    public static void main(final String[] args) {
        new Hello();
    }
}
The first import includes all the public classes and interfaces from the javax.swing package.
The Hello class extends the JFrame class; the JFrame class implements a window with a title bar and a close control.
The Hello() constructor initializes the frame by first calling the superclass constructor, passing the parameter "hello", which is used as the window's title. It then calls the setDefaultCloseOperation(int) method inherited from JFrame to set the default operation when the close control on the title bar is selected to WindowConstants.EXIT_ON_CLOSE – this causes the JFrame to be disposed of when the frame is closed (as opposed to merely hidden), which allows the Java virtual machine to exit and the program to terminate. Next, a JLabel is created for the string "Hello, world!" and the add(Component) method inherited from the Container superclass is called to add the label to the frame. The pack() method inherited from the Window superclass is called to size the window and lay out its contents.
The main() method is called by the Java virtual machine when the program starts. It instantiates a new Hello frame and causes it to be displayed by calling the setVisible(boolean) method inherited from the Component superclass with the boolean parameter true. Once the frame is displayed, exiting the main method does not cause the program to terminate because the AWT event dispatching thread remains active until all of the Swing top-level windows have been disposed.
Generics
Main article: Generics in Java
In 2004, generics were added to the Java language, as part of J2SE 5.0. Prior to the introduction of generics, each variable declaration had to be of a specific type. For container classes, for example, this is a problem because there is no easy way to create a container that accepts only specific types of objects. Either the container operates on all subtypes of a class or interface, usually Object, or a different container class has to be created for each contained class. Generics allow compile-time type checking without having to create many container classes, each containing almost identical code. In addition to enabling more efficient code, certain runtime exceptions are converted to compile-time errors, a characteristic known as type safety.
Criticism
Main article: Criticism of Java
Criticisms directed at Java include the implementation of generics, speed, the handling of unsigned numbers, the implementation of floating-point arithmetic, and a history of security vulnerabilities in the primary Java VM implementation HotSpot.
Use on unofficial software platforms
The Java programming language requires the presence of a software platform in order for compiled programs to be executed. A well-known unofficial Java-like software platform is the Android software platform, which allows the use of Java 6 and some Java 7 features, uses a different standard library (Apache Harmony reimplementation), different bytecode language and different virtual machine, and is designed for low-memory devices such as smartphones and tablet computers.

The Android operating system makes extensive use of Java-related technology
Google
See also: Oracle v. Google
Google and Android, Inc. have chosen to use Java as a key pillar in the creation of the Android operating system, an open source mobile operating system. Although the Android operating system, built on the Linux kernel, was written largely in C, the Android SDK uses the Java language as the basis for Android applications. However, Android does not use the Java virtual machine, instead using Java bytecode as an intermediate step and ultimately targeting Android's own Dalvik virtual machine or more recently Android Runtime which actually compiles applications to native machine code upon installation.
Android also does not provide the full Java SE standard library, although the Android class library does include an independent implementation of a large subset of it. This led to a legal dispute between Oracle and Google. On May 7, 2012, a San Francisco jury found that if APIs could be copyrighted, then Google had infringed Oracle's copyrights by the use of Java in Android devices. District Judge William Haskell Alsup ruled on May 31, 2012, that APIs cannot be copyrighted, but this was reversed by the United States Court of Appeals for the Federal Circuit in May 2014. 

Class libraries


The Java Class Library is the standard library, developed to support application development in Java. It is controlled by Sun Microsystems in cooperation with others through the Java Community Process program. Companies or individuals participating in this process can influence the design and development of the APIs. This process has been a subject of controversy.[when?] The class library contains features such as:
  • The core libraries, which include:
  • The integration libraries, which allow the application writer to communicate with external systems. These libraries include:
  • User interface libraries, which include:
    • The (heavyweight, or native) Abstract Window Toolkit (AWT), which provides GUI components, the means for laying out those components and the means for handling events from those components
    • The (lightweight) Swing libraries, which are built on AWT but provide (non-native) implementations of the AWT widgetry
    • APIs for audio capture, processing, and playback
    • JavaFX
  • A platform dependent implementation of the Java virtual machine that is the means by which the bytecodes of the Java libraries and third party applications are executed
  • Plugins, which enable applets to be run in web browsers
  • Java Web Start, which allows Java applications to be efficiently distributed to end users across the Internet
  • Licensing and documentation
Documentation
Main article: Javadoc
Javadoc is a comprehensive documentation system, created by Sun Microsystems, used by many Java developers[by whom?]. It provides developers with an organized system for documenting their code. Javadoc comments have an extra asterisk at the beginning, i.e. the delimiters are /** and */, whereas the normal multi-line comments in Java are set off with the delimiters /* and */.

Download the complete PDF here
Download complete DOCX file here

                                                                                                                          

Monday, September 28, 2015

How are you all doing..
Y-R Records is happy to announce the release of a dope song by one of their sole members (Wisezy).
The song titled "New Beginning" portrays a mood of survival.
Y-R Records brings you Wisezy .ft. Don Zez and Star King, in NEW BEGINNING
You can get and exclusive download at the link provided below


Download New Beginning from SoundCloud here
Download New Beginning from Reverbnation here
Download New Beginning from ClownBasket here
Download New Beginning from NotJustOk here
Connect with Wisezy Bello on Facebook here
Connect with Wisezy Bello on Twitter here
Connect with Wisezy Bello on Instagram here



Download Y-R Record's mobile app (android) for faster access to their tracks here 

Sunday, September 6, 2015

Life as an international student in America.


STUDENT LIFE AT AMERICA
As an international student, studying in America might be kind of tough but if finally on the long run, one succeeds to be admitted in any of the American universities, then the individual has gotten an opportunity of a life time. 70% of most international candidates who are admitted are often issued a document called the 1-20 form which is the application for an F-1 Student visa also known as the formula 1 student visa while 30% will need to personally apply for either the F-1 or the J-1 visa in their own country, i.e. If  you applied to an institution in America and you are admitted but wasn’t issued any of the student visas, you will personally need to go to the immigration office or an embassy in order to apply for a student visa; The credentials needed for a successful student visa application are: 1. A valid passport photograph of yourself, 2. A valid admission letter issued by the institution, 3. A recommendation letter and finally you may need to submit your top ten list in writing or oral form.
THE F-1 STUDENT VISA OVERVIEW
An F1 visa is issued to international students who are attending an academic program or English Language Program at a US college or university. F-1 students must maintain the minimum course load for full-time student status. They can remain in the US up to 60 days beyond the length of time it takes to complete their academic program, unless they have applied and been approved to stay and work for a period of time under the OPT Program.
F1 students are expected to complete their studies by the expiration date on their I-20 form (Certificate of Eligibility for Non-immigrant Student Status) which is provided by the US college or university that the student has been accepted to and will attend.
F1 Visa Qualifications
In order to qualify, applicants need to satisfy and prove several strict criteria during an F1 visa interview, including the following:
Foreign Residence                 F-1 applicants must have a foreign residence and must intend to return there upon the completion of their studies.

Sponsoring Institution          While on your F-1 visa, you may only study at the academic     institution through which the visa was granted.

Financial Support                 Applicants must demonstrate sufficient financial support — the Study USA Financing Guide can help you prepare for this aspect of your time abroad.

Ties to Home Country          All applicants must demonstrate that they have strong ties to their home country. Strong ties consist of, but are not limited to, the following:
·         A job offer letter upon completion of studies
·         Assets (i.e., house, land, vehicle, etc.)
·         Bank accounts
·         Family

 

Applying for an F1 Visa

Admission Requirements

Different universities have different admission policies. Your university will tell you what they need to determine if you are academically eligible. Among other requirements, you will need to show the school that you have enough money to support yourself while studying without having to work and you may have to show health insurance in order to cover any medical expenses should you need any medical assistance. Once the university has determined that your application is complete and you are academically eligible, they will issue an I-20 form to enable you to apply for your student visa.

Where to Apply for Your F1 Visa

Applicants for student visas should generally apply at the U.S. Embassy or Consulate with jurisdiction over their place of permanent residence. This will normally be your home country — the country in which you live. Although visa applicants may apply at any U.S. consular office abroad, it may be more difficult to qualify for the visa outside the country of permanent residence.
     Always protect yourself by keeping a copy of everything that you fill out and send off.

Items to Provide With Your Application

Although the process may vary or require additional steps, depending on your country and embassy or consulate, you will need the following when applying for your student visa:
Application Fee            You will have to pay a non-refundable application fee. This means that if your   visa does not get approved, you will not get your money back.
Form DS-160                All applicants will need to complete and submit DS-160 , the online application               for a non-immigrant visa.
Form DS-157                 A DS-157 form for all males aged 16-45.
Valid Passport               A passport valid for travel to the United States and with a validity date at least six months beyond your intended period of stay in the United States. If more than one person is included in the passport, each person desiring a visa must make an application.
Photos                 You can upload a digital photo that is:
·         In color
·         Sized such that the head is between 1 inch and 1 3/8 inches (22 mm and 35 mm) or 50% and 69% of the image's total height from the bottom of the chin to the top of the head
·         Taken within the last 6 months to reflect your current appearance
·         Taken in front of a plain white or off-white background
·         Taken in full-face view directly facing the camera
·         With a neutral facial expression and both eyes open
·         Taken in clothing that you normally wear on a daily basis

 

F1 Visa Interview

An F1 visa interview will be required to determine whether or not you are qualified to receive an F1 student visa. You should arrive at the interview with all of the required documents and receipts, and you should be prepared ahead of time to answer personal questions about your decision to study in the US.
F1 visa interview questions often include inquiries about your academic qualifications and choice of university. You may be required to prove that you have ties and obligations that would guarantee your return to your home country after your international studies. Most importantly, you will be required to prove that you have the means to finance your education. Education expenses in the US are higher than most countries and being able to present a solid financial plan for the duration of your studies is crucial to pass your F1 visa interview.
Questions to Expect during your F1 Visa Interview
International students interested in studying inside the US do not have it easy. Not only do you have to worry about being accepted into a desirable and competitive program at a US college or university, you also have to convince the US government to grant you an F-1 student visa in order to pursue your studies.
After a tedious F-1 Visa application process international students are put through a visa interview in English, which can be intimidating for those that use English as a second language. Not only will the students need to ensure that they attend the interview with all of the required documentation, they need to be prepared to answer specific, personal questions regarding their plans for study and stay in the US.
Knowing what questions to expect can be a huge advantage! Most questions will be related to these 5 categories:
Here are some sample questions and tips on how to answer these questions during your interview.

Questions about your study plans

These questions will be similar to your university application essays and interviews. Simply enough, they are interested in your choice of pursuing higher education rather than joining the workforce. They are also interested in your choice to study in the US versus your home country or any other place.
  • Why are you going to the US?
  • What will you specialize in for your degree?
  • What will be your major?
  • Where did you go to school now?
  • Who is your current employer? What do you do?
  • Why are you planning to continue your education?
  • Can you not continue your education in your home country?
  • How will this study program relate to your past work or studies?

 

Questions about your university choice

Similar to your study plans, your choice of university is of interest to your interviewer. These questions will look to shed light on your qualifications as a student and future professional. Higher caliber university choices will be better regarded than little-known colleges or universities.
  • How many colleges did you apply to?
  • How many schools did you get admitted to?
  • How many schools rejected you?
  • Have you been to the US before?
  • Do you know your professors at that university? What are their names?
  • What city is your school located in?

Questions about your academic capability

Not surprisingly, you will need to prove your capability to succeed in a US university during your interview. Your test scores, previous GPA, and previous study abroad can all be evaluated to determine your likelihood of success during your program.
  • What are your test scores (GRE, GMAT, SAT, TOEFL, IELTS)?
  • What was your previous GPA?
  • How will you manage the cultural and educational differences in the US?
  • How good is your English?
  • Why do you want to pursue a degree in the US?
  • Why not study in Canada, Australia or the UK?
  • what do you know about US schools?
  • Can I see your high school/college diploma?

Questions about your financial status

This is the most important piece of obtaining your F-1 visa. Regardless of your academic qualifications, you cannot be awarded an F-1 student visa without the means to finance your education. The cost of education in the US is much higher than other countries. It is important to investigate and have a solid financial plan. This plan should include more than just tuition expenses. You should consider housing, food, transportation, health insurance, and all other relevant expenses.
  • What is your monthly income?
  • What is your sponsor’s annual income?
  • How do you plan to fund the entire duration of your education?
  • How much does your school cost?
  • How will you meet these expenses?
  • Who is going to sponsor your education?
  • What is your sponsor's occupation?
  • How else will you cover the rest of your costs?
  • Do you have a copy of your bank statements?
  • Did you get offered a scholarship at your school?
  • Can I see your tax returns?

 

Questions about your post-graduation plans

Technically, the F-1 student visa is only granted to those who plan to return to their home country after graduation. Although it is not impossible to stay in the US after your graduation, through programs such as OPT and H1B, it will be important for you to prove that you have ties and obligations, including family, property, or a job offer, that will lead to your return to your home country.
  • Do you have relatives or friends currently in the US?
  • What are your plans post-graduation?
  • Do you have a job or career in mind after you graduate
  • Do you plan on returning back to your home country?
  • What are your plans after graduation?
  • Are you sure you won't stay in the US?
  • Will you continue to work for your current employer after you graduate?
The most important thing to remember during your F-1 visa interview is to remain calm! Being well prepared is extremely important. Be sure to have all of the required documents and receipts with you so that you can focus on your interview questions. Answer all of the questions asked of you, and remember to be open and honest!

F-1 Visa Denials

If your F1 visa application is denied, it is based on US immigration law. If you are denied, the reason and section of law you are denied under will be given to you in your paperwork. Some applications are denied because the applicant failed to provide necessary information or supporting documentation as required. Sometimes, however, you can be found ineligible for other reasons.
Of course, if you do not meet the F-1 Visa Qualifications as stated above, you can expect to be found ineligible. For example, if you do not sufficiently demonstrate that the strong ties to your home country will influence you to return home after your stay in the US, you will be denied under INA section 214(b), Visa Qualifications and Immigrant Intent.
Other common reasons for denial include Fraud or Misrepresentation, Unlawful Presence in the United States, Health-related grounds, Criminal-related grounds, or Security-related grounds. To learn more about visa denials and to see if you are eligible for a waiver or to reapply, the US Department of State website is a great resource.

Maintaining Valid F-1 Status After You Arrive

After you are approved for your F1 visa, you are able to enter the United States as an international student. However, after you arrive, you will need to stay aware of your obligations as an F1 visa holder. If you do not maintain your valid F-1 visa status, you will not be allowed to return to re-enter the US if you leave and you will not be eligible for practical training (OPT or CPT) or on-campus employment. Here are some tips to assure you’re in good standing during your study abroad:

Upon Arrival

Make sure you arrive in the US no more than 30 days prior to the first day of classes. Check in with your international advisor as soon as possible before your program begins.

During Your Program

You must remain enrolled full time. Go to class and maintain passing grades. If you are having difficulty in your classes, notify your international advisor. If you are unable to complete your program by the date listed on your Form I-20, your international advisor can help you request a program extension.
Your passport should be valid for at least 6-months in the future. Your country’s consulate or embassy can help you extend your passport if needed. Carry a copy of your passport with you along with your I-94 card for identification purposes.
Always notify your international advisor or office if you make changes to your address, study plans, or visa status.

Working

F1 visa students are not allowed to work off-campus. However, you may have some on-campus work or curricular practical training options if you qualify. Check with your international advisor to see if this is a possibility for you. If you choose to work without proper authorization, your visa will be revoked and you will be forced to leave the United States.

Upon Program Completion

You have 60 days upon completion of your program to leave the United States under your F1 visa. To remain in the US, you will need to re-enroll in a higher program, transfer to another school to receive a new I-20 form, or apply to change your visa status. Your international advisor can give you more information regarding your options.

ON-CAMPUS WORK IN AMERICA
First and foremost, I will start by explaining what an on-campus work means. On-campus work is a type of part-time work employment offered to most international candidates who hold a valid F-1 visa. On-campus work features so many types of less strenuous and less time consuming activities a student can do while still attending classes; this aids most campus students to be able to support their education. Most American universities offer on-campus work with payment that ranges from $15-$20 per hour. A student with an on-campus work is required to work a maximum 20hours a week.
·         The work must take place either at your school or at an educationally affiliated (associated with the school’s established curriculum or part of contractually funded research projects at the postgraduate level) off-campus location. Work that takes place at your school location could be for an on-campus commercial business, like a bookstore or cafeteria, as long as the work directly provides services for students.


    • Employment located on-campus that does not directly involve services to students (such as construction work) does not qualify as on-campus employment.
    • Work with an employer that is contractually affiliated with the school is on-campus employment even if the work site is not located on the campus (such as a research lab affiliated with your school).
·         Jobs that do not displace a U.S. citizen or lawful permanent resident (LPR)

What are the basic guidelines for on-campus employment?


An F-1 student has three main employment-related guidelines:
  • May work at any qualifying on-campus job that does not displace a U.S. citizen or LPR.
  • May work up to 20 hours per week while school is in session ( full-time during those periods when school is not in session or during the annual break)
  • Should report their work to you and receive a certification letter to present to the Social Security Administration in order to be able to receive a Social Security number.
Not complying with these guidelines for on-campus employment may be a violation of status that could result in the F-1 student having to leave the United States.

When can an F-1 student start on-campus employment?


An F-1 student may begin working as much as 30 days before the start of a program of study. They should have permission from you before they begin work.
If an F-1 student finishes a program (such as a bachelor’s degree) and starts another program of study at the same campus, the student may continue on-campus employment as long as the student plans to enroll in the new program of study for the next term.

May an F-1 student work at more than one on-campus job?


Yes. However, the F-1 student’s total work hours for all jobs cannot exceed 20 hours during the school term. The F-1 student may work full-time during those periods when school is not in session or during the student’s annual break.



BREAKDOWN OF AN f-1 STUDENT’s INCOME
             In 15years at America

An international student from Nigeria was admitted to study medicine in America and was issued an F-1 visa by the university he applied to, he stayed in America 5years for his academic program and prior to the end of his academic program, he renewed his visa and spent an additional 10years in order to practice his career at America; Here is a breakdown of his on-campus and career jobs while he stayed in America.

On-campus job

He earned $20 per hour which is equivalent to $100 per day, equivalent to $500 per week, equivalent to $2,000 per month.
In a full year = 12months (7months academic session, 5months holiday)
During the 7months academic session, he makes $4,100 per month which is equivalent to $28,700 in 7months.
Then, during the holiday period, he works full-time (8hours a day, 40hours per week), he is paid $30 per hour which is equivalent to $240 per day, equivalent to $1,200 per week (excluding Saturdays and Sundays), then on Saturday and Sunday, he works at a restaurant that pays $35 per hour and he works for 10hours each day, which is equivalent to $700 on Saturdays and Sundays, if you add up his weekend income plus his weekdays income, it is equivalent to $1,900 per week, equivalent to $7,600 per month which is in total, equivalent to $38,000 in 5months. Generally, he has made a total of $66,700 in a year as a student.
            His academic program takes him 5years to complete; therefore, $66,700 in a year is equivalent to $333,500 in 5years (excluding tax and normal expenses).
Career job
           
He starts a totally new job based on his career after graduating from college, he does this work for 10years and during this 10years, he was paid $150,000 per annum, which is equivalent to $1.5million in 10years. The total of everything he earned in America was $1,833,500 ($1.8million in his 15years stay in America).
On returning to Nigeria where $1 is 160Naira, he converted $1,833,500 to Naira and it gave him about 293,360,000Naira.  This made him want he is today.


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                                                                                           By Emmanuel Nwokoma.

Tuesday, June 9, 2015

Live Concert With Wisezy At De Latinos

Thursday, May 28, 2015

Y-R Records Signs New Contract Deal

Standing Ovation!!!
Hola! Fans, we are happy to announce a great step our crew/record label has taken in the expanding our coast!!
This day, Thursday the 30th of April 2015 at about 17:30GMT, Y-R Kidz just signed in a new musician into their record label(Y-R Records)!.
We hereby present to you Mr. Van-D, the newest member of Y-R Records(Yung Rap Records)!.
Mr. Van-D who is actually an upcoming artiste and a well known notorious rapper just went a milestone in his music career by signing a contract with Y-R Records and we all are pleased having him as our newest member of the crew!!
We welcome you Mr. Van-D!!
Fans!!... Please join us in celebration!!
‪#‎MovingFoward‬

Friday, May 15, 2015

New Track By Van-D featuring Wisezy From Y-R Kidz Records

Download the new hit track titled SEXY LADIES WHINE FOR ME
Get it at http://www.reverbnation.com/q/5t54il